Lets say you have a class that needs to use an enum, for instance in dungeons and dragons, you have a monster class that is going to have an alignment. Defining the enum is simple enough, define the enum
Now, change where you were previously using a string input to an alignment input
Change the corresponding methods
Manage necessary changes in your data. In my case, I will be dealing with spaces in my input for things like “Chaotic Neutral”. Enums do not work well with spaces, so the first thing I do was remove any whitespace and internal spaces with replace and trim. Then, I use a bool to check I can successfully parse an equivalent enum from the input. This is CASE sensitive. I am not concerned with that though, as I plan to eventually add a drop down list so to limit options to the 9.
It works!
Enums are fairly narrow in scope, but it’s still good practice to use them where applicable.